Lines

Just playing around with GL_LINES and shaders.  On a previous post, I got acquainted with glDrawArraysInstanced() but this time, I built a more solid environment around it, with colour, rotation and scaling options for each object.  So far, its actually pretty good for prototyping with primitives.  Now, I just need a better editor than just write code directly into the source. 🙂lines-thumb

 

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