I landed on a host of tutorials on Motion capture (aka Mocaps). It all starts with these free motion captures files from the AACAD (Ohio State U.), then you take MakeHuman, a free tool for making realistic figures for rigging, then the rigging per say in Blender adding the Mocap animation data on top of it. Finally, importing mesh and animation into UE4. I’m still learning but I do believe my brain grew a millimetre today. 🙂
Posts Tagged ‘ mocap ’
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